![]() I hope you came hydrated because this one's a monster.įollow us on Twitter: Alex Alex Van Kimberley Wallace John Carson Fines Dabbs Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. As always, we wrap up the show with another entertaining Listener Question segment. We're also joined by special guest Fines Dabbs, winner of the Extra Life 2021 auction, to join us on the show! He's here to chat about his YouTube channel Our View Gaming, how he fell in love with the industry, and his time playing Horizon Forbidden West. Welcome back to another colossal episode of The Game Informer Show! Join us for a fun discussion on our Steam Deck review impressions, our breakdown of the newly announced Pokémon Scarlet and Violet, and our early thoughts on Triangle Strategy and Tiny Tina's Wonderland! TV Star Trek may not feel like the ’90s Trek that I loved, but Resurgence is doing its best to scream in this void.Steam Deck Review, Pokemon Scarlet, and Triangle Strategy | GI Show For those who enjoy Resurrection as it sounds, I can think of some oh-a-so-yi-tuffing moment while I may not look at it, as the rest of the world is a dream of it, but even the next generation open palm slammed the silliness button every few episodes. The developers said that the animation is near where they want it to be, so I don’t expect a dramatic change between now and later in this year. These flaws come out more in a realistic game than the film Telltale used so many years ago. The facial animations are not bad, but have a robotic quality you don’t see in modern motion-reviewed games… the first couple of Mass Effects are now over a decade old.Įither way, the walking animations have a pain in their face that feels unmatched to the fidelity that Resurgence has for. Dramatic Labs used a real engine and opted for a realistic art style that will stumble into the uncanny valley. I’d love to see whether the entire thing was focused on the diplomatic mission the demo introduced, or if it’d combine multiple stories.Įven though Resurgence’s tone is exactly what I wanted for Star Trek, I worried the developers won’t have a lot of time or budget they deserve here. I hope that the ship will be explored in full game, which will become bigger than I expected to be: Normally, Resurgence is approximately the length of the whole Telltale game season, which the devs could even define a Trek miniseries. The developers told me that the full game will have some actiony bits to break up the conversations, but I didn’t do much more than play the game only a few feet in the middle of the ground and see the other half pieces and see the results. Because of the annoyance of a captain, I began to disagree on behalf of Spock. No dialogue choices should change course of the whole story, to a greater sense of meaning. Consequently, he felt the need to focus on the touch of Star Trek. If you admired the range of emotions that Jean-Luc Picard was able to express in an expression a frown, he would feel the same frightening emotion. I swapped between the perspectives of the first incoming officer Jara and the young engineer Carter Diaz, with subtle dialogue choices that let you nudge their personalities rather than run the full Paragon or die of a renegade Commander Shepard. I’ve only got to play half an hour of Resurgence, which included introductions for the main cast and not much more. Character realism, dialogue, puzzle solvingyep, which is an adventure game. ![]() The best TV shows are about characters solving problems together, grappling with their own weaknesses or solving a mystery in an interesting way. ![]() Telltale-style adventure seems to be the perfect blueprint for Star Trek since I saw it. The next generation’s revival of a lot of fun, but a lot of it’s not just its set at the time of Nemesis’s first final (and very bad) TNG film. So good or bad, this is definitely my type of Star Trek. Diplomacy was the obvious answer, but what type of diplomacy is this? A polite debate ensued. Twenty minutes later, the senior officers were sitting by the tables to view the Ambassador Spock with the question of his mission to negotiate a difficult peace. Within five minutes, Resurgence’s captain screamed catastrophic warp core failure and dropped the thunder of a tyrant swathe in a viewport to check how fast it was done. Last week, I had the opposite experience playing a demo of Star Trek: Resurgence, a story-focused adventure which stars the former Telltale developer at a new studio Dramatic Labs. Good or bad, I knew that it wasn’t my Star Trek. The melodrama dial became permanently stuck at 11. I can think that it wasn’t my kind of Star Trek. A short demonstration delivered promise of discussions of diplomacy and warp drive disasters.
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